Sticky Jump
Controls:
[A / Left Arrow] - Move Left
[D / Right Arrow] - Move Right
[W / Space / Up Arrow] - Jump
[LShift / RCtrl] - Dash
Additional Controls:
[R] - Restart Level
[T] - Start Over Again
Descriptions:
Sticky Jump is a game jam submission for Mini Jam 123 with the theme "Web" with a limitation "There is no ground" that made in 2 days 19 hours (5 hours before the deadline). this is my first game jam and I glad can made it on time, Its kinda fun actually...
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.4 out of 5 stars (5 total ratings) |
Author | A Cup Of Coffee |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Difficult, Fast-Paced, Minimalist, Pixel Art, Retro, Short, Singleplayer, Speedrun |
Comments
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Dang that was hard! Not breaking any speed records here :)
Had fun! also done a speed run
damn, that is fast, maybe sometime this game gonna get into speedrun.com😄 who know?
hey, thanks for playing! that's a really good time!
I hope it will get to speedrun.com, and I'll try to dominate it ;))
if this game have a bigger fanbase I will absolutely expand it even more ;) for now I will see how is it going :D
Dude this game is the best, the controller feels so good and the level design too, I managed to beat the game although the last level was challenging
Wow dang, 24 minutes? never expect the last level gonna be this hard😅
anyway, thanks for playing! glad you enjoy your time :D
I beat the game let's go!!! The last level is extremely hard to be honest!
yoo, my man had just beat the game >:D
anyway, glad you enjoy it! didn't expect you gonna go this far!
Anyways, I got a new record. I've trained a lot, in order to beat my friend :)))
(For some reason, I can't stop playing it, it's just so fun to play)
dude I cannot get under 3 minute🤣, Keep it up dude ;) I'm happy you enjoy the game :D
also, DAAMN didn't expect there's gonna be someone really get into this game, I was soo happy when knowing there's someone that have this much dedication to my game :DD
My friend got 1.28.584, I'm trying to beat him again btw :)))
I have a suggestion: What about separating the whole run into levels, so that the player can practice whatever level they want before doing a speedrun?